Arc emitter battleships (lategame after tons of repeatables and/or vs endgame crises or awakened empires), tachyon lance + kinetic artillery battleships are the other optimal ship setups. 19 Following. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. I can't really put my finger on why. The tachyon lance does 15. Against Battleships, Arc Emitters suck. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This is just not comparable. 1. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. Please note that I am rounding numbers, and ignoring carry over damage here. Giga is worse then tachyon because it does less damage, scales off kinetic repeatables while both arc emitters and tachyon benefit from the same energy repeatables. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. - neutron launchers can actually redeem themselves sometimes (except X slot weapons it's the best at taking down big ships at range, even with its massive weakness to shields, support it with whirlwinds to destroy ships smaller than cruisers, cruisers are pretty annoying at more than 50 range if you haven't got arc emitters or tachyon lance. 0 unless otherwise noted. Torpedo equipped corvettes specifically. You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. Physics research area comprises the fields: Computing, Field Manipulation and Particles. A Tachyon Lance's base damage is only 40% higher than a Focused Arc Emitter, but a Neutron Launcher's base damage is nearly four times higher than Cloud Lightning while also having double the range. Arc emitters are better. Gray Tempest and the end game crisis and arc emitters are good enough vs AI trash and good vs stuff that matters. PD destroyers with neutron launchers and pd lasers. In singleplayer you can just mass these, the AI will never counter them. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Tachyon Lances would win out against the Scourge due to them lacking shields, thus half the bonus of Arc Emitters is negated. You also want to include Advanced Strike Craft in some of your Battleships (you don't need that many, just a few) because the Scourge primarily deal damage through Strike Craft and Missiles. I feel that they are insignificant to the equation. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Against shields, it has an effective 3x damage multiplier vs lances, which makes it a better first strike weapon vs any targets with shields. Also, since they all have a cool down of approximately 8 ticks, average. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Feb 25, 2018 @ 7:35am. Content creator for strategy games, I love games from Paradox Interactive such as Stellaris, Hearts of Iron, Victoria. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. So don't worry if you cannot get the Giga Cannon tech unlocked. This page was last edited on 6 April 2018, at 21:58. 1 Laser 2. The focused arc has 100% armor pen and 100% shield pen. I feel that they are insignificant to the equation. The advantage is constancy. Also, since they all have a cool down of approximately 8 ticks, average. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This is a less efficient design in general, but saves a huge amount of research. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This page was last edited on 14 October 2017, at 11:50. 18 * 2 = 30. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. ; About Stellaris Wiki; Mobile viewArc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Please note that I am rounding numbers, and ignoring carry over damage here. Low Armor Targets: Arc Emitters (Lance bonus inefficient) Destroyers and Corvettes are completely a waste of money if you add a decent amount of arc emitters, as with their 100% hit rate and shield penetration (better than lances) they are perfect against ships whose primary defense mechanism is shields + evasion. Please note that I am rounding numbers, and ignoring carry over damage here. Giga Cannon + 4 Neutron Launchers and Tachyon Lance + 2 Neutron Launchers + 2 Kinetic Artillery are popular. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Against hull, lances have an effective +20% damage, and +166% vs armor, so they should be the clear winner vs unshielded enemies. . I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So okay for only 2 tests with GC. Content is available under Attribution-ShareAlike 3. 2. Use swarm computer and Afterburner. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better? A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. dmg Tachyon Lances: 85-232 dmg |. Please note that I am rounding numbers, and ignoring carry over damage here. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. NK_2024 Collective Consciousness • 3 yr. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. 5. Basically arc does 25% damage as shields are enough. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. So you slot on either an arc emitter or a tachyon lance, and then from there you look at what the other ship sections can offer you. Also, since they all have a cool down of approximately 8 ticks, average. 75. From experience, arc emitter and M disruptor BS is an amazing ship design at the end game. I feel that they are insignificant to the equation. This is where the giga cannon, tachyon lance, and the arc emitter come into play. Business, Economics, and Finance. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. ; About Stellaris Wiki; Mobile viewyeah arc emitters are also ok vs. You use a Shield Dampener Titan and just power through your downsides. They never miss and wholly bypass armour and shields. About 1. 57 days; Focused Arc Emitter takes 28. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The giga has 50% armor pen, and an extra 33% shield damage. I feel that they are insignificant to the equation. With arc emitter the shield hardeners are definitely more important. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. Let's speak with number, Arc Emitters can deal 105. I can't really put my finger on why. I can't really put my finger on why. I feel that they are insignificant to the equation. Join. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. CryptoLasers (Decent to good vs armor, ♥♥♥♥ vs shields) Disruptors (♥♥♥♥ vs armor, good vs shields) Holy Guardians: Titan Laser Arc Emitter (doesn't care about armor or shields) Plasma (Murder vs Armor, total ♥♥♥♥ vs shields) Missiles (Why are these hitting your ships at all?) Enigmatic Observers: Titan Laser Tachyon Lance LasersBusiness, Economics, and Finance. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I'm shocked by. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. . 60sec. Master Zone. Cloud Lightning is underrated in 1. Hangar Core, Broadside Stern, line computer). Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. The Tachyon Lance deals. Please note that I am rounding numbers, and ignoring carry over damage here. Content is available under Attribution-ShareAlike 3. If you've been playing stellaris since its 1. The tachyon has 90% armor pen, and -33% shield damage. CryptoI usually give them pure energy weapons (Tachyon Lances, Neutron Launchers, and Lasers). And my frame rate just drops seeing the. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. . Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. Very little reason to use anything else once you have full tech access)Battleships with Giga cannon +4x neutron launchers or Tachyon lance + 4x kinetic arty. I can't really put my finger on why. To balance Arc Emitters they should add hull point repeatables for late game research. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. giga cannons are double damage double size gauss cannons with extra range and arc emitters are only good for killing corvettes. Please note that I am rounding numbers, and ignoring carry over damage here. If they do use Arc. 1. Also, since they all have a cool down of approximately 8 ticks, average. Go for a mix of arc emitters and tachyon Lance's, along with kinetic artillery across the board. Please note that I am rounding numbers, and ignoring carry over damage here. I tried searching for mods, but found none up to date. Please note that I am rounding numbers, and ignoring carry over damage here. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. More range, accuracy, rate of fire, damage, penetration. . FE’s have strong shields and armor but only so-so hull, so Arc Emitter/Cloud Lightning BBs. I feel that they are insignificant to the equation. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 6 Tachyon Battleships - TL Plasma Cannon armor shields fire control 6 Giga Battleships - GC Kinetic Artillery armor shields fire control 6 Lightning Battleships - Arc Emitter Neutron Torpedo armor shields fire control. 19 comments. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. I have so far wrecked everything with very few losses . Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. even if. I feel that they are insignificant to the equation. Business, Economics, and Finance. Also, since they all have a cool down of approximately 8 ticks, average. lances have much better armor penetration. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Also, since they all have a cool down of approximately 8 ticks, average. I read somewhere that people were debating which one to get. I can't really put my finger on why. I feel that they are insignificant to the equation. I can't really put my finger on why. Design E: Arc Emitter, Flak Cannons, Autocannons, Scout Craft, Amoeba Strike craft, and Kinetic Artillery. With the change to Neutron Launchers, the. I can't really put my finger on why. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. Design A: Neutrons and Tachyons. I feel that they are insignificant to the equation. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes. Not having to tech into kinetic weapons. I can't really put my finger on why. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Scourge have heavy armor and health, so they should be handled using Tachyon Lance + Neutron Launchers. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. As shield hardener counters penetrator weapons. Focused Arc Emitter and four T4+ L-slot penetrators take 31. It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. Some people are saying that Arc emitters are better than Tachyon lances against FE but I haven't tested it myself. The x slot can either be tachyon lance or giga cannon it doesn’t make much of a difference then you should have 3 or 4 neutron launchers (3 if front is tachyon lance 4 otherwise) and if the x slot is tachyon lance single artillery in the back. r/Stellaris. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. Please note that I am rounding numbers, and ignoring carry over damage here. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. Tachyon lances have (as far as I know) the lowest accuracy of the XL weaponry and a -33% shield damage debuff, but also a massive 90% ignored armor bonus. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Also, since they all have a cool down of approximately 8 ticks, average. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. ; About Stellaris Wiki; Mobile view While this is probably an exaggerated view of things, and Tachyon Lances are the best weapon overall, they are overrated. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. So patch 1. I can't really put my finger on why. empire that was on the other side of the galaxy,between borders I couldn't get though,and because that was my second stellaris game. X- slot tachyon lance, 1 neutron launcher, and 3 kinetic batteries is your basic beat all artillery battleship. I feel that they are insignificant to the equation. 2 Anti-Hull 2. The tachyon has 90% armor pen,. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. I had a fleet with 20 Cruisers and 10 destroyers, full piercing (phase disruptors + cloud lightning, the destroyers had mostly PD) with a nominal fleet strength of 20k almost win against a 75k FE fleet. The focused arc emitter does 11. Tachyon Lance’s Tweets. ago. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. Also, since they all have a cool down of approximately 8 ticks, average. The tachyon has 90% armor pen, and -33% shield damage. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. 5 and earlier you build carrier battleships with either a focused arc emitter or a tachyon lance (or ditch the slot, doesn’t matter much). This page was last edited on 6 April 2018, at 21:58. Disruptor Corvettes are particularly noteworthy as they will beat any other Corvette or Destroyer design, making them uncounterable in the early-game. They have the tracking to wreck corvette fleets and the shield/armor pen to wreck cruiser and BS fleets. Alternately, you can go for 2 lasers + flak cannon as your early ship design. Tachyon Lance: 5. I can't really put my finger on why. Against shields, it has an effective 3x damage multiplier vs lances, which makes it a better first strike weapon vs any targets with shields. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. Technology. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and…Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. In singleplayer you can just mass these, the AI will never counter them. This gives you a balance of anti-armor, and anti-shield weaponry. Currently penetrator weapons in general are king, if not countered. Please note that I am rounding numbers, and ignoring carry over damage here. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. I feel that they are insignificant to the equation. ago. Then full armor slots with shield till out of power and rest armorFor the XL slot using anything other then focus arc emitter is dumb. Please note that I am rounding numbers, and ignoring carry over damage here. 0 unless otherwise noted. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. Basically, the titans are there to provide an aura, carry some arc lightning, and occasionally do a bit of armor damage when they're lucky enough to get multiple hits on the small ships (which do have 44% evasion). RP Flavor Satisfaction. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. I can't really put my finger on why. At the distance the lance weapons are firing (strength of alpha strike), you want damage rather than tracking. So having it in the base game would do wonders. Also, since they all have a cool down of approximately 8 ticks, average. Its anti-hull damage is about two and a half. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. But arc emitter carriers slot nicely with missile cruisers. Please note that I am rounding numbers, and ignoring carry over damage here. Tweets. Also, since they all have a cool down of approximately 8 ticks, average. In a pinch the Null Void Beam can be used if you aren't teching into kinetic weapons, but it is very weak. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Giga Cannon got nerfed hard because the Neutron Launcher is no longer an L-slot weapon that can be placed on the same ship, and Focused Arc Emitter got nerfed since Armor and Shielding are now partially effective against it. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and… Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. I feel that they are insignificant to the equation. Best weapon for the Prethoryn: definitely. In order of my most to least favorite: Tachyon Lance + 4 Neutron Launchers: the pure energy route may sound weird at first since you have nothing for shields, but the DPS of these weapons is so high that you just melt through shields anyways and there are other advantages. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). NK_2024 Collective Consciousness • 3 yr. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. I would mix in a couple carrier battleships as. I feel that they are insignificant to the equation. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. In singleplayer you can just mass these, the AI will never counter them. I admit that I myself use Tachyon Lances instead of Arc Emitters simply because I like the look of them and for the anti-hull bonus making it easier to get outright kills rather than disengagements, but otherwise I use a similar build - Tachyon Lance + Carrier Core + Kinetic Artillery. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. Crypto The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. Put L-only weapons of your choice into the L slots and either Tachyon Lance or Focused Arc Emitter into X and enjoy steamrolling everything that moves. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Reply. I can't really put my finger on why. 14 daysSpinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Also, since they all have a cool down of approximately 8 ticks, average. /4L battleships testing shows that contrary to common wisdom, line computer always > artillery computer in a battleship vs battleship scenario. 58 days against the same Battleship above; Giga Cannon takes 27. With arc emitter the shield hardeners are definitely more important. I can't really put my finger on why. Things are changing in the next update, and right now it seems like the Tachyon Lance is going to be the strongest. A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Please note that I am rounding numbers, and ignoring carry over damage here. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. I can't really put my finger on why. 00 damage per day(DPD, on average), Giga Cannon and Tachyon Lance can deal 145. 2/3 armor 1/3 shield for all of their health stuff. * I find the disruptor / arc emitter thing makes ME, only speaking for me, feel cheesy and un-fun. Energy weapons are so strong against Armor and Hull that they offset the shield penalty completely when fighting normal empires. 1 giga cannon, 2 artillery, the rest some kind of laser. The Hangar bow and Broadside stern are incredibly underpowered. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. 01 vs 12. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best “all-rounder” ship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. That probably depends on the Crisis strength; I had a completely opposite experience, with a perk-enabled 500k fleet losing 7-10% FP in every fight vs a single 350k Prethoryn fleet. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. The competitor to the Arc Emitter here is the Tachyon Lance. I can't really put my finger on why. 23 votes, 22 comments. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. What does work against them is a few things: outranging them with traditional BS (tachyon/KA/neutron) is good. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. 418K subscribers in the Stellaris community. I want spac to shutter once the titan fires this beam. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. I feel that they are insignificant to the equation. They used to be amazing a million patches ago, but today?I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The BB lancer and BB carrier mix is what I tried first when I dropped all my DDs and CAs. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. 1/3 battleships are carrier with Tachyon lance, PD, Missiles (S), then I take the x2M stern. Tachyon Lance is particularly useful as an XL weapon because it doesn't have shield bonus so it focus fires at weakened targets (which Giga Cannon doesn't so much), but it also doesn't have shield piercing, which means that even if it fires at something that has a bit of shield it removes that shield and so that the next weapon that fires at it. 57 days; Focused Arc Emitter takes 28. I feel that they are insignificant to the equation. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. It shouldn't be Shroud-locked - reserve that for a special T4 Disruptor or something - but the last tier and the Arc Emitter should cost a tiny bit of Zro to put onto ships. The Strike Craft will hard counter the Corvettes, while Arc Emitters and/or Missiles can easily pick off the rest of their fleet while keeping maximum range. If you go with the Giga Cannon, back it up with Neutron Launchers. . ③ ⮇ Tachyon Lances (Particles) : Tachyon Lance ② Disruptors (Particles ) : Small/Medium/Large Disruptor. I feel that they are insignificant to the equation. 1. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. The focused arc emitter does 11. So having it in the base game would do wonders. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. Neutron Launchers do have longer ranges than Kinetic Artillery, however, so I'm not sure how well they mix together as they are weaker against the first line of defense (shields) but fire earlier (130 range vs. In a pinch the Null Void Beam can be. Auto-best is not good, it frequently makes completely nonsensical design decisions. Also, since they all have a cool down of approximately 8 ticks, average. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. They have a million fleet and a 300k fleet vs my combined fleet of 573k. E. Forget shields since strikecrafts ignore it. In comparison to the other 2 spinal weapons, the mega cannon and the arc emitter, it's the weakest in my opinion. This page was last edited on 14 October 2017, at 11:50. Crypto HP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. Test 3: Your first battleship vs these. I think at one point, early on, the late game "meta" was to fit a fuckton of Destroyers with a Tachyon Lance in their one L slot. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc needs to do 13200 to kill. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. In singleplayer you can just mass these, the AI will never counter them. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 2 Ancient Cavitation Collapser 2. 6 changes. The penalty against armor isn't too bad. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Scanning the debris unlocks the research for you, so you can - note that this only applies pre-Heinlein - arm your destroyers with them. ːmortisː To the matter at hand, what are the best damage dealing weapons ːmagazineːagainst awakened empires and the various crysis. If you go with the Tachyon Lance, back it up with a 50/50 mix of Neutron Launchers and Kinetic Artillery. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. It's also why Autocannons are shit. It stunk. The Physics tree is way less crowded than the Engineering tree, so even though it costs the same amount (44k) to get both Tachyon Lances and Neutron Launchers and even more if you want Focused Arc Emitters, it's much less of an overhead in practice since Physics doesn't have many techs and few of them are high-priority anyways (there are maybe. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. Perhaps put a Tachyon Lance instead of Giga Cannon on the Battleships, because 6x kinetic artillery and the cruiser autocannons are sufficient anti-shield damage. This is just not comparable. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter.